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Vectrex

The Vectrex, developed by Western Technologies/Smith Engineering and released by General Consumer Electronics in 1982, was the only home console to generate vector graphics using a built-in cathode-ray tube, distinguishing it from television-based systems of its era.

Vectrex vectrex archival photo
Photo: Evan-Amos, CC BY-SA 3.0, via Wikimedia Commons. source

The Vectrex differed from its contemporaries by functioning as a standalone display, not requiring a television. It housed a 9-inch black-and-white vector-scan CRT1716, though one source cites a 10-inch monitor8. The screen’s vertical orientation and 80-column by 40-line resolution7 lent itself to arcade-style proportions, and its vector technology enabled sharp, glowing lines capable of simulated depth through rotation and zooming effects unachievable on raster displays7. To simulate color, each game shipped with a translucent plastic overlay that clipped onto the screen bezel, a low-tech fix that became a signature trait71116.

The system centered on the Motorola 68A09 microprocessor, running at 1.6 MHz derived from a 6 MHz crystal via an internal divide-by-four circuit1. This was a more advanced choice than the MOS 6502 used in many home systems of the time, and lent the Vectrex a performance edge in vector calculations8. The system could address 32K of external memory, with all 16 address lines accessible on the expansion bus1. An 8K ROM housed the built-in game Mine Storm, a deliberate homage to Asteroids18. Despite its standalone nature, the machine supported cartridge-based software, with titles including Pole Position91214, Scramble7, and Berzerk7, totaling over twenty official releases9. Each cartridge reportedly cost around $3016.

Auditory output was handled by the General Instrument AY-3-8910 sound chip, supporting three simultaneous channels with diverse audio effects. The same chip later appeared in the Atari ST and Intellivision8. Controls consisted of a 360° self-centering joystick and four concave action buttons, connected via a 4-foot detachable cord713. The chassis featured a recessed handle, suggesting portability, though its weight made true mobility impractical8.

General Consumer Electronics (GCE) began production in August 1982 and released the unit that October at $199810, though one source claims $249.9911 and another cites a suggested price near $20016. It debuted at the Summer CES in June 19828. In March 1983, Milton Bradley acquired GCE and expanded distribution overseas, including a Japanese release as the Bandai Vectrex Kousokusen8. Despite critical acclaim and steady sales1016, the system faced headwinds: a high price compared to the Atari VCS or Intellivision11, and a limited software library. A year after launch, the video game market collapsed, and the Vectrex was discontinued as a casualty11.

Accessories included the Vectrex 3-D Imager915 and the Light Pen, available for approximately $409. A carry case and dust cover retailed for $13.95 and $4.95 respectively2. A keyboard and memory expander were under development, as was a wafer tape storage device, though none achieved widespread release5.

The Vectrex earned a cult reputation for its industrial design and technical ambition8. Paul Newell’s Scramble won an Arcade Award from Electronic Games magazine in a category seemingly created for the platform10. Tom Sloper, designer of Bedlam, also created Spike, the system’s unofficial mascot10. By 2003, working units fetched $70–130 in the US and £100–180 in the UK, with Japanese Bandai models commanding £250–40010. Its rarity today reflects both its short lifespan and the fragility of its CRT-based design.

Vectrex vectrex archival photo
Photo: Bobo11, CC BY-SA 3.0, via Wikimedia Commons. source

References

  1. Vectrex Service Manual
  2. Vectrex PassportMagazine OCR
  3. Depliant Vectrex
  4. VectrexMinijackInputMod2014 (2014)
  5. VectrexBrochure
  6. Vectrex–Service Manual HP-3000–Attachment 1–Vectrex Waveforms
  7. Archive item #198308
  8. 300 Baud 01
  9. logical gamer jul83
  10. EDGE.RETRO.N3.2003.Guide.collecting-DURiAN (2003)
  11. Electronic Games 1994-08 (1994)
  12. Electronic Games Issue 21 Vol 02 09 1983 Nov (1983)
  13. Electronic Fun Computer and Games Vol 01 03 1983 Jan (1983)
  14. Electronic Games Issue 20 Vol 02 08 1983 Oct (1983)
  15. logical gamer novdec83
  16. Electronic Games Issue 18 Vol 02 06 1983 Aug (1983)